This paper presents a novel paradigm for point set surface editing, which takes advantages of the potential of implicit surfaces, the strength of physics based modeling techniques...
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Abstract. In this paper we present a new method for the 3D reconstruction of highly deforming surfaces (for instance a flag waving in the wind) viewed by a single orthographic came...
Many types of transformations are used to model deformations in medical image registration. While some focus on modeling local changes, some on continuity and invertibility, there ...
Ramkrishnan Narayanan, Jeffrey A. Fessler, Hyunjin...