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GRAPHITE
2006
ACM
14 years 1 months ago
Camera textures
In this paper we introduce a novel real-time rendering technique for camera deformations that can be applied to lens distortions and non-realistic projections. Our technique is ba...
Martin Spindler, Marco Bubke, Tobias Germer, Thoma...
ICPR
2010
IEEE
14 years 1 months ago
Geodesic Thin Plate Splines for Image Segmentation
Thin Plate Splines are often used in image registration to model deformations. Its physical analogy involves a thin lying sheet of metal that is deformed and forced to pass throug...
Herve Lombaert, Farida Cheriet
ICCV
1995
IEEE
13 years 11 months ago
FORMS: A Flexible Object Recognition and Modelling System
Abstract. We describe a flexible object recognition and modelling system (FORMS) which represents and recognizes animate objects from their silhouettes. This consists of a model fo...
Song Chun Zhu, Alan L. Yuille
DEFORM
2000
13 years 9 months ago
Parametrization and Range of Motion of the Ball-and-Socket Joint
The ball-and-socket joint model is used to represent articulations with three rotational degrees of freedom (DOF), such as the human shoulder and the hip. The goal of this paper i...
Paolo Baerlocher, Ronan Boulic
CVGIP
2006
171views more  CVGIP 2006»
13 years 7 months ago
Breathe easy: Model and control of human respiration for computer animation
In this paper, we detail an anatomically inspired, physically based model of the human torso designed for the visual simulation of respiration using a mixed system of rigid and de...
Victor B. Zordan, Bhrigu Celly, Bill Yuan-chi Chiu...