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» Demand-aware content distribution on the internet
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VRST
2004
ACM
14 years 1 months ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
LAWEB
2005
IEEE
14 years 1 months ago
A Latency-Based Object Placement Approach in Content Distribution Networks
Content Distribution Networks (CDNs) are increasingly being used to disseminate data in today's Internet aiming at reducing the load on the origin server and the traffic on t...
George Pallis, Athena Vakali, Konstantinos Stamos,...
SIGOPS
2010
130views more  SIGOPS 2010»
13 years 6 months ago
Storing and accessing live mashup content in the cloud
Today’s Rich Internet Application (RIA) technologies such as Ajax, Flex, or Silverlight, are designed around the client-server paradigm and cannot easily take advantage of repli...
Krzysztof Ostrowski, Ken Birman
CN
2006
124views more  CN 2006»
13 years 7 months ago
Session based access control in geographically replicated Internet services
Performance critical services over Internet often rely on geographically distributed architectures of replicated servers. Content Delivery Networks (CDN) are a typical example whe...
Novella Bartolini
WWW
2011
ACM
13 years 2 months ago
Track globally, deliver locally: improving content delivery networks by tracking geographic social cascades
Providers such as YouTube offer easy access to multimedia content to millions, generating high bandwidth and storage demand on the Content Delivery Networks they rely upon. More ...
Salvatore Scellato, Cecilia Mascolo, Mirco Musoles...