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» Demonstration of assembly work using augmented reality
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ATAL
2009
Springer
14 years 2 months ago
Real-time expressive gaze animation for virtual humans
Gaze is an extremely important aspect of human face to face interaction. Over the course of an interaction, a single individual’s gaze can perform many different functions, such...
Marcus Thiébaux, Brent Lance, Stacy Marsell...
INDIASE
2009
ACM
14 years 1 months ago
Instant multi-tier web applications without tears
We describe how development productivity for multi-tier webbased database ‘forms’ oriented applications can be significantly improved using ‘InstantApps’, an interpretive ...
Gautam Shroff, Puneet Agarwal, Premkumar T. Devanb...
EICS
2009
ACM
14 years 2 days ago
StateStream: a developer-centric approach towards unifying interaction models and architecture
Complex and dynamic interaction behaviors in applications such as Virtual Reality (VR) systems are difficult to design and develop. Reasons for this include the complexity and lim...
Gerwin de Haan, Frits H. Post
DATE
2003
IEEE
65views Hardware» more  DATE 2003»
14 years 21 days ago
Masking the Energy Behavior of DES Encryption
Smart cards are vulnerable to both invasive and non-invasive attacks. Specifically, non-invasive attacks using power and timing measurements to extract the cryptographic key has d...
Hendra Saputra, Narayanan Vijaykrishnan, Mahmut T....
COBUILD
1999
Springer
13 years 11 months ago
Bringing the Marks on a Whiteboard to Electronic Life
This paper discusses our implementation and experience with a camera-based whiteboard scanner. The ZombieBoard system (so called because it brings to electronic life the marks on a...
Eric Saund