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NETGAMES
2004
ACM
14 years 2 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
ECAL
2005
Springer
14 years 2 months ago
A Self-organising, Self-adaptable Cellular System
Abstract. Inspired by the recent advances in evolutionary biology, we have developed a self-organising, self-adaptable cellular system for multitask learning. The main aim of our p...
Lucien Epiney, Mariusz Nowostawski
CGO
2010
IEEE
14 years 3 months ago
Automatic creation of tile size selection models
Tiling is a widely used loop transformation for exposing/exploiting parallelism and data locality. Effective use of tiling requires selection and tuning of the tile sizes. This is...
Tomofumi Yuki, Lakshminarayanan Renganarayanan, Sa...
DFG
2001
Springer
14 years 1 months ago
Interactive medical 3D-simulations by means of stereoscopy and standard hardware
: Using stereo-3D hardware in its different solutions is not new, but most available applications use these Hardware only for a better visualization of 3d-reconstructions. It is an...
Kay Melzer, Hans-Gerd Lipinski, Dietrich H. W. Gr&...
BMCBI
2006
105views more  BMCBI 2006»
13 years 8 months ago
CRNPRED: highly accurate prediction of one-dimensional protein structures by large-scale critical random networks
Background: One-dimensional protein structures such as secondary structures or contact numbers are useful for three-dimensional structure prediction and helpful for intuitive unde...
Akira R. Kinjo, Ken Nishikawa