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» Denoising using local projective subspace methods
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112
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NETGAMES
2004
ACM
15 years 9 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
ECAL
2005
Springer
15 years 9 months ago
A Self-organising, Self-adaptable Cellular System
Abstract. Inspired by the recent advances in evolutionary biology, we have developed a self-organising, self-adaptable cellular system for multitask learning. The main aim of our p...
Lucien Epiney, Mariusz Nowostawski
136
Voted
CGO
2010
IEEE
15 years 10 months ago
Automatic creation of tile size selection models
Tiling is a widely used loop transformation for exposing/exploiting parallelism and data locality. Effective use of tiling requires selection and tuning of the tile sizes. This is...
Tomofumi Yuki, Lakshminarayanan Renganarayanan, Sa...
150
Voted
DFG
2001
Springer
15 years 8 months ago
Interactive medical 3D-simulations by means of stereoscopy and standard hardware
: Using stereo-3D hardware in its different solutions is not new, but most available applications use these Hardware only for a better visualization of 3d-reconstructions. It is an...
Kay Melzer, Hans-Gerd Lipinski, Dietrich H. W. Gr&...
147
Voted
BMCBI
2006
105views more  BMCBI 2006»
15 years 3 months ago
CRNPRED: highly accurate prediction of one-dimensional protein structures by large-scale critical random networks
Background: One-dimensional protein structures such as secondary structures or contact numbers are useful for three-dimensional structure prediction and helpful for intuitive unde...
Akira R. Kinjo, Ken Nishikawa