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» Dense 3D reconstruction from specularity consistency
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ICPR
2006
IEEE
14 years 8 months ago
Using Specularities to Recover Multiple Light Sources in the Presence of Texture
Recovering multiple point light sources from a sparse set of photographs in which objects of unknown texture can move is challenging. This is because both diffuse and specular ref...
Pascal Lagger, Pascal Fua
ICCV
1999
IEEE
14 years 9 months ago
Stereo Reconstruction from Multiperspective Panoramas
A new approach to computing a panoramic (360 degrees) depth map is presented in this paper. Our approach uses a large collection of images taken by a camera whose motion has been c...
Heung-Yeung Shum, Richard Szeliski
ISBI
2007
IEEE
14 years 2 months ago
Locally Adaptive Autoregressive Active Models for Segmentation of 3d Anatomical Structures
Many techniques of knowledge-based segmentation consist of building statistical models that describe the deformations of the structure of interest, and then fit these models to t...
Charles Florin, Nikos Paragios, Gareth Funka-Lea, ...
ICPR
2008
IEEE
14 years 2 months ago
Applying similarity metrics to 3D acquisition in structured-light systems
Structured light systems use projected light to augment a scene with extra information. The goal of such systems is often the recovery of depth information based on 2D image(s) fr...
Graylin T. Jay, Randy Smith
ICCV
2009
IEEE
14 years 10 months ago
Complete Multi-View Reconstruction of Dynamic Scenes from Probabilistic Fusion of Narrow and Wide Baseline Stereo
This paper presents a novel approach to achieve accurate and complete multi-view reconstruction of dynamic scenes (or 3D videos). 3D videos consist in sequences of 3D models in mot...
Tony Tung, Shohei Nobuhara, Takashi Matsuyama