Sciweavers

245 search results - page 38 / 49
» Dense 3D reconstruction from specularity consistency
Sort
View
3DIM
2007
IEEE
14 years 2 months ago
Multi-View Edge-based Stereo by Incorporating Spatial Coherence
A limitation of the state-of-art multi-view reconstruction algorithms is in their ability to handle scenes with very little texture or a lot of clutter. Texture-less scenes with c...
Gang Li, Yakup Genc, Steven W. Zucker
ICIAR
2009
Springer
14 years 2 months ago
Structured Light Stereoscopic Imaging with Dynamic Pseudo-random Patterns
Abstract. Structured light stereoscopic imaging offers an efficient and affordable solution to 3D modeling of objects. The majority of structured light patterns that have been prop...
Pierre Payeur, Danick Desjardins
ECCV
2006
Springer
14 years 9 months ago
Triangulation for Points on Lines
Triangulation consists in finding a 3D point reprojecting the best as possible onto corresponding image points. It is classical to minimize the reprojection error, which, in the p...
Adrien Bartoli, Jean-Thierry Lapresté
3DIM
2007
IEEE
14 years 2 months ago
Surround Structured Lighting for Full Object Scanning
This paper presents a new system for acquiring complete 3D surface models using a single structured light projector, a pair of planar mirrors, and one or more synchronized cameras...
Douglas Lanman, Daniel E. Crispell, Gabriel Taubin
VMV
2000
169views Visualization» more  VMV 2000»
13 years 9 months ago
A Non-Linear Subdivision Scheme for Triangle Meshes
Subdivision schemes are commonly used to obtain dense or smooth data representations from sparse discrete data. E. g., B-splines are smooth curves or surfaces that can be construc...
Stefan Karbacher, Stephan Seeger, Gerd Häusle...