Modeling moving and deforming objects requires capturing as much information as possible during a very short time. When using off-the-shelf hardware, this often hinders the resolu...
We present a technique for the illustrative rendering of 3D line data at interactive frame rates. We create depth-dependent halos around lines to emphasize tight line bundles while...
Maarten H. Everts, Henk Bekker, Jos B.T.M. Roerd...
We describe an adaptation of the billiard algorithm for finding dense packings of equal spheres inside a domain of the euclidean space. In order to improve the convergence of this...
A light field consists of images of a scene taken from different viewpoints. Light fields are used in computer graphics for image-based rendering and synthetic aperture photograph...
Vaibhav Vaish, Bennett Wilburn, Neel Joshi, Marc L...
We propose tensor-based multiview stereo (TMVS) for quasi-dense 3D reconstruction from uncalibrated images. Our work is inspired by the patch-based multiview stereo (PMVS), a stat...