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NETGAMES
2004
ACM
14 years 1 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
CASCON
2003
116views Education» more  CASCON 2003»
13 years 9 months ago
Workload characterization for an E-commerce web site
Electronic commerce servers have a significant presence in today’s Internet. Corporations require good performance for their business processes. To date, little empirical evide...
Qing Wang, Dwight J. Makaroff, H. Keith Edwards, R...
GECCO
2006
Springer
198views Optimization» more  GECCO 2006»
13 years 11 months ago
Reward allotment in an event-driven hybrid learning classifier system for online soccer games
This paper describes our study into the concept of using rewards in a classifier system applied to the acquisition of decision-making algorithms for agents in a soccer game. Our a...
Yuji Sato, Yosuke Akatsuka, Takenori Nishizono
TIP
2010
117views more  TIP 2010»
13 years 2 months ago
Cooperation Stimulation Strategies for Peer-to-Peer Wireless Live Video-Sharing Social Networks
Abstract--Human behavior analysis in video sharing social networks is an emerging research area, which analyzes the behavior of users who share multimedia content and investigates ...
W. Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu
CNSR
2011
IEEE
238views Communications» more  CNSR 2011»
12 years 11 months ago
Measurement Study on PPLive Based on Channel Popularity
Abstract—In recent years, Peer-to-Peer (P2P) streaming systems experienced tremendous growth and became one of the largest bandwidth consumer on Internet. PPLive, one of the most...
Ruixuan Li, Guoqiang Gao, Weijun Xiao, Zhiyong Xu