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IPAS
2010
13 years 10 months ago
A memory-efficient and time-consistent filtering of depth map sequences
View plus depth` is a 3D video representation where a single color video channel is augmented with per-pixel depth information in the form of gray-scale video sequence. This repre...
Sergey Smirnov, Atanas P. Gotchev, Karen O. Egiaza...
CVPR
2010
IEEE
14 years 3 months ago
Using cloud shadows to infer scene structure and camera calibration
We explore the use of clouds as a form of structured lighting to capture the 3D structure of outdoor scenes observed over time from a static camera. We derive two cues that relate ...
Nathan Jacobs, Brian Bies, and Robert Pless
CVIU
2004
122views more  CVIU 2004»
13 years 7 months ago
Depth distortion under calibration uncertainty
There have been relatively little works to shed light on the effects of errors in the intrinsic parameters on motion estimation and scene reconstruction. Given that the estimation...
Loong Fah Cheong, Chin-Hwee Peh
3DPVT
2006
IEEE
149views Visualization» more  3DPVT 2006»
14 years 1 months ago
Depth Images: Representations and Real-Time Rendering
Depth Images are viable representations that can be computed from the real world using cameras and/or other scanning devices. The depth map provides 2-1 2 D structure of the scene...
Pooja Verlani, Aditi Goswami, P. J. Narayanan, She...
SCIA
2007
Springer
129views Image Analysis» more  SCIA 2007»
14 years 1 months ago
Efficiently Capturing Object Contours for Non-Photorealistic Rendering
Non-photorealistic rendering (NPR) techniques aim to outline the shape of objects and reduce visual clutter such as shadows and inner texture edges. As the first phase result of ou...
Jiyoung Park, Juneho Yi