Sciweavers

510 search results - page 15 / 102
» Depth Texture Representation for Image Based Rendering
Sort
View
ICIP
2000
IEEE
14 years 9 months ago
A Spectral Analysis for Light Field Rendering
Image based rendering using the plenoptic function is an efficient technique for re-rendering at different viewpoints. In this paper, we study the sampling and reconstruction prob...
Shing-Chow Chan, Heung-Yeung Shum
RT
2001
Springer
14 years 3 days ago
Point-Based Impostors for Real-Time Visualization
Abstract. We present a new data structure for encoding the appearance of a geometric model as seen from a viewing region (view cell). This representation can be used in interactive...
Michael Wimmer, Peter Wonka, François X. Si...
ICIP
2008
IEEE
14 years 9 months ago
Joint encoding of the depth image based representation using shape-adaptive wavelets
We present a novel codec of depth-image-based representations for free-viewpoint 3D-TV. The proposed codec relies on a shape-adaptive wavelet transform and an explicit representat...
Matthieu Maitre, Minh N. Do
VISUALIZATION
1993
IEEE
13 years 11 months ago
Visualization of Time-Dependent Flow Fields
We present an interactive visualization approach for the dense representation of unsteady 3D flow fields. The first part of this approach is a GPU-based 3D texture advection schem...
David A. Lane
PCM
2005
Springer
119views Multimedia» more  PCM 2005»
14 years 1 months ago
Haptic Interaction with Depth Video Media
Abstract. In this paper we propose a touch enabled video player system. A conventional video player only allows viewers to passively experience visual and audio media. In virtual e...
Jongeun Cha, Seung Man Kim, Ian Oakley, Jeha Ryu, ...