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» Depth Texture Representation for Image Based Rendering
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VIS
2004
IEEE
153views Visualization» more  VIS 2004»
14 years 9 months ago
Anisotropic Volume Rendering for Extremely Dense, Thin Line Data
Many large scale physics-based simulations which take place on PC clusters or supercomputers produce huge amounts of data including vector fields. While these vector data such as ...
Gregory L. Schussman, Kwan-Liu Ma
ICIP
2007
IEEE
14 years 9 months ago
Incorporating Depth-Image Based View-Prediction into H.264 for Multiview-Image Coding
We investigate the coding of multiview images obtained from a set of multiple cameras. To exploit the inter-view correlation, two viewprediction tools have been implemented and us...
Yannick Morvan, Dirk Farin, Peter H. N. de With
ICIP
2009
IEEE
14 years 8 months ago
Illumination Invariant And Rotational Insensitive Textural Representation
We propose an illumination invariant and rotation insensitive texture representation based on a Markovian textural model. A texture is aligned with its dominant orientation and te...
ICIP
2006
IEEE
14 years 9 months ago
An Advanced 3DTV Concept Providing Interoperability and Scalability for a Wide Range of Multi-Baseline Geometries
The paper discusses an advanced approach for 3DTV services that is based on the concept of an N x video-plusdepth data representation. It particularly considers aspects of interop...
Christoph Fehn, Nicole Atzpadin, Marcus Mülle...
ICIP
2006
IEEE
14 years 9 months ago
Volumetric Representation for Sparse Multi-Views
In this paper, we propose a novel volumetric representation for a sparse set of calibrated multi-view images of a nonLambertian scene. The depth map of each reference view is regi...
Nantheera Anantrasirichai, Cedric Nishan Canagaraj...