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CGF
2007
165views more  CGF 2007»
13 years 7 months ago
Ray-Casted BlockMaps for Large Urban Models Visualization
We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...
ICASSP
2009
IEEE
14 years 2 months ago
Hierarchical fusion of color and depth information at partition level by cooperative region merging
A high level scheme for information fusion to create hierarchical region-based image representations based on a region merging process is presented. The strategy is based on an it...
Felipe Calderero, Ferran Marqués
ECCV
2002
Springer
14 years 9 months ago
Statistical Modeling of Texture Sketch
Recent results on sparse coding and independent component analysis suggest that human vision first represents a visual image by a linear superposition of a relatively small number ...
Ying Nian Wu, Song Chun Zhu, Cheng-en Guo
AFRIGRAPH
2003
ACM
14 years 29 days ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers
ICMCS
2010
IEEE
267views Multimedia» more  ICMCS 2010»
13 years 8 months ago
Depth-level-adaptive view synthesis for 3D video
In the multiview video plus depth (MVD) representation for 3D video, a depth map sequence is coded for each view. In the decoding end, a view synthesis algorithm is used to genera...
Ying Chen, Weixing Wan, Miska M. Hannuksela, Jun Z...