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SIGGRAPH
1998
ACM
13 years 12 months ago
The Clipmap: A Virtual Mipmap
We describe the clipmap, a dynamic texture representation that efficiently caches textures of arbitrarily large size in a finite amount of physical memory for rendering at real-...
Christopher C. Tanner, Christopher J. Migdal, Mich...
PSIVT
2009
Springer
143views Multimedia» more  PSIVT 2009»
14 years 8 days ago
Image-Based Rendering by Virtual 1D Cameras
Image-based rendering (IBR) has been used to synthesize images corresponding to a new view point from stored images. Rendering methods based on a three-dimensional plenoptic functi...
Naoyuki Ichimura
CVPR
2010
IEEE
14 years 3 months ago
Dynamic Texture Recognition based on Distributions of Spacetime Oriented Structure
This paper addresses the challenge of recognizing dynamic textures based on their observed visual dynamics. Typically, the term dynamic texture is used with reference to image s...
Konstantinos Derpanis, Richard Wildes
TOG
2008
135views more  TOG 2008»
13 years 7 months ago
Anisotropic noise
Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise i...
Alexander Goldberg, Matthias Zwicker, Frédo...
3DPVT
2006
IEEE
144views Visualization» more  3DPVT 2006»
14 years 1 months ago
Recovering Illumination and Texture Using Ratio Images
In this paper we consider the problem of factoring illumination and texture from a pair of images of a diffuse object of known geometry. This problem arises frequently in 3D photo...
Alejandro Troccoli, Peter K. Allen