We describe the clipmap, a dynamic texture representation that efficiently caches textures of arbitrarily large size in a finite amount of physical memory for rendering at real-...
Christopher C. Tanner, Christopher J. Migdal, Mich...
Image-based rendering (IBR) has been used to synthesize images corresponding to a new view point from stored images. Rendering methods based on a three-dimensional plenoptic functi...
This paper addresses the challenge of recognizing dynamic
textures based on their observed visual dynamics.
Typically, the term dynamic texture is used with reference
to image s...
Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise i...
In this paper we consider the problem of factoring illumination and texture from a pair of images of a diffuse object of known geometry. This problem arises frequently in 3D photo...