In highly tessellated models, triangles are very small compared to the entire object, representing at the same time its macro- and mesostructures. The main idea in this work is to...
We present light fall-off stereo?LFS?a new method for computing depth from scenes beyond lambertian reflectance and texture. LFS takes a number of images from a stationary camera ...
Delivering digitally a realistic appearance of materials is one of the most difficult tasks of computer vision. Accurate representation of surface texture can be obtained by means ...
In 3D face recognition systems, 3D facial shape information plays an important role. Various shape representations have been proposed in the literature. The most popular techniques...
A novel approach for rendering time-varying data based on the Shear-Warp factorisation is presented. Reduction in storage space is achieved by detecting the changed areas within e...
Kostas Anagnostou, Tim J. Atherton, Andrew E. Wate...