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» Depth Texture Representation for Image Based Rendering
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SIBGRAPI
2007
IEEE
14 years 2 months ago
Geometry Textures
In highly tessellated models, triangles are very small compared to the entire object, representing at the same time its macro- and mesostructures. The main idea in this work is to...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
CVPR
2007
IEEE
14 years 9 months ago
Light Fall-off Stereo
We present light fall-off stereo?LFS?a new method for computing depth from scenes beyond lambertian reflectance and texture. LFS takes a number of images from a stationary camera ...
Miao Liao, Liang Wang, Ruigang Yang, Minglun Gong
SSPR
2010
Springer
13 years 6 months ago
A Psychophysical Evaluation of Texture Degradation Descriptors
Delivering digitally a realistic appearance of materials is one of the most difficult tasks of computer vision. Accurate representation of surface texture can be obtained by means ...
Jirí Filip, Pavel Vácha, Michal Hain...
AVBPA
2005
Springer
326views Biometrics» more  AVBPA 2005»
13 years 9 months ago
Rank-Based Decision Fusion for 3D Shape-Based Face Recognition
In 3D face recognition systems, 3D facial shape information plays an important role. Various shape representations have been proposed in the literature. The most popular techniques...
Berk Gökberk, Albert Ali Salah, Lale Akarun
VVS
2000
IEEE
176views Visualization» more  VVS 2000»
14 years 3 days ago
4D volume rendering with the Shear Warp factorisation
A novel approach for rendering time-varying data based on the Shear-Warp factorisation is presented. Reduction in storage space is achieved by detecting the changed areas within e...
Kostas Anagnostou, Tim J. Atherton, Andrew E. Wate...