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» Depth Texture Representation for Image Based Rendering
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ICIP
2005
IEEE
14 years 9 months ago
Patch-based BTF synthesis for real-time rendering
In this paper, we propose a novel synthesis technique for BTFs. A BTF (bidirectional texture function) is a 6D function which can represent appearances of a texture under arbitrar...
Hiroshi Kawasaki, Kyoung-Dae Seo, Yutaka Ohsawa, R...
TOG
2008
293views more  TOG 2008»
13 years 7 months ago
A perceptually validated model for surface depth hallucination
Capturing detailed surface geometry currently requires specialized equipment such as laser range scanners, which despite their high accuracy, leave gaps in the surfaces that must ...
Mashhuda Glencross, Gregory J. Ward, Francho Melen...
RT
2001
Springer
14 years 2 days ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
TOG
2002
153views more  TOG 2002»
13 years 7 months ago
Octree textures
Texturing using a set of two dimensional image maps is an established and widespread practice. However, it has many limitations. Parameterizing a model in texture space can be ver...
David Benson, Joel Davis
SIGGRAPH
1998
ACM
13 years 12 months ago
Layered Depth Images
In this paper we present a set of efficient image based rendering methods capable of rendering multiple frames per second on a PC. The first method warps Sprites with Depth repr...
Jonathan Shade, Steven J. Gortler, Li-wei He, Rich...