Sciweavers

ICIP
2005
IEEE

Patch-based BTF synthesis for real-time rendering

15 years 2 months ago
Patch-based BTF synthesis for real-time rendering
In this paper, we propose a novel synthesis technique for BTFs. A BTF (bidirectional texture function) is a 6D function which can represent appearances of a texture under arbitrary view and lighting conditions. Until now, several approaches of BTF synthesis have been researched. For ordinary textures, patch based methods are promising techniques for texture synthesis. However, it has not been effectively tried to BTFs yet. This is mainly because data size of BTFs is so large and it is not easy to apply the techniques to BTFs. Further, efficient rendering of BTFs is still under research. In this paper, we extend a patch based synthesis technique for BTFs by utilizing compact representation of BTFs. In addition, we propose a novel technique to render the synthesized BTFs efficiently. With our proposed method, we can successfully and effectively render objects with complicated surfaces under arbitrary sizes.
Hiroshi Kawasaki, Kyoung-Dae Seo, Yutaka Ohsawa, R
Added 23 Oct 2009
Updated 27 Oct 2009
Type Conference
Year 2005
Where ICIP
Authors Hiroshi Kawasaki, Kyoung-Dae Seo, Yutaka Ohsawa, Ryo Furukawa
Comments (0)