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ICIAR
2004
Springer
14 years 1 months ago
Visual Cortex Frontend: Integrating Lines, Edges, Keypoints, and Disparity
Abstract. We present a 3D representation that is based on the processing in the visual cortex by simple, complex and end-stopped cells. We improved multiscale methods for line/edge...
João Rodrigues, J. M. Hans du Buf
TIP
2002
133views more  TIP 2002»
13 years 7 months ago
Wavelet-based rotational invariant roughness features for texture classification and segmentation
In this paper, we introduce a rotational invariant feature set for texture segmentation and classification, based on an extension of fractal dimension (FD) features. The FD extract...
Dimitrios Charalampidis, Takis Kasparis
ICPR
2010
IEEE
13 years 10 months ago
Natural Material Recognition with Illumination Invariant Textural Features
Abstract—A visual appearance of natural materials fundamentally depends on illumination conditions, which significantly complicates a real scene analysis. We propose textural fe...
Pavel Vacha, Michael Haindl
ICCS
2004
Springer
14 years 1 months ago
Point-Based Modeling from a Single Image
Abstract. The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks to the use of the currently cheap high performance graphics cards. As ...
Pere-Pau Vázquez, Jordi Marco, Mateu Sbert
CGF
2010
169views more  CGF 2010»
13 years 7 months ago
Image-Based Edge Bundles: Simplified Visualization of Large Graphs
We present a new approach aimed at understanding the structure of connections in edge-bundling layouts. We combine the advantages of edge bundles with a bundle-centric simplified ...
Alexandru Telea, Ozan Ersoy