Abstract. We present a 3D representation that is based on the processing in the visual cortex by simple, complex and end-stopped cells. We improved multiscale methods for line/edge...
In this paper, we introduce a rotational invariant feature set for texture segmentation and classification, based on an extension of fractal dimension (FD) features. The FD extract...
Abstract—A visual appearance of natural materials fundamentally depends on illumination conditions, which significantly complicates a real scene analysis. We propose textural fe...
Abstract. The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks to the use of the currently cheap high performance graphics cards. As ...
We present a new approach aimed at understanding the structure of connections in edge-bundling layouts. We combine the advantages of edge bundles with a bundle-centric simplified ...