Many methods for 3D reconstruction in computer vision rely on probability models, for example, Bayesian reasoning. Here we introduce a probability model of surface visibilities in ...
In this paper we propose a new watermarking technique where the watermark is embedded according to two keys. The first key is used to embed a code bit in a block of pixels. The se...
This paper explores an approach for extracting scene text from a sequence of images with relative motion between the camera and the scene. It is assumed that the scene text lies o...
We present an extension of traditional "black box" fuzz testing using a genetic algorithm based upon a Dynamic Markov Model fitness heuristic. This heuristic allows us t...
Sherri Sparks, Shawn Embleton, Ryan Cunningham, Cl...
We present an algorithm for generating panoramic images of complex scenes from a multi-sensor camera. We further present a programmable graphics hardware implementation to process...