We present a semi-automatic method for creating shadow mattes in cel animation. In conventional cel animation, shadows are drawn by hand, in order to provide visual cues about the...
Lena Petrovic, Brian Fujito, Lance Williams, Adam ...
This paper presents a method of estimating both 3-D shapes and moving poses of an articulated object from a monocular image sequence. Instead of using direct depth data, prior loo...
Processors with write-through caches typically require a write buffer to hide the write latency to the next level of memory hierarchy and to reduce write traffic. A write buffer ...
This paper discusses strategies for effectively portraying 3D flow using volume line integral convolution. Issues include defining an appropriate input texture, clarifying the dis...
Breadth and depth complexity are key challenges in achieving business process fusion as the enabler for value configuration design. The PARM framework is proposed as the requiremen...