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VISUALIZATION
1997
IEEE
14 years 1 months ago
Architectural walkthroughs using portal textures
This paper outlines a method to dynamically replace portals with textures in a cell-partitioned model. The rendering complexity is reduced to the geometry of the current cell thus...
Daniel G. Aliaga, Anselmo Lastra
FCCM
2007
IEEE
485views VLSI» more  FCCM 2007»
14 years 1 months ago
Low-Cost Stereo Vision on an FPGA
We present a low-cost stereo vision implementation suitable for use in autonomous vehicle applications and designed with agricultural applications in mind. This implementation uti...
Chris Murphy, Daniel Lindquist, Ann Marie Rynning,...
GECCO
2007
Springer
166views Optimization» more  GECCO 2007»
14 years 1 months ago
Understanding particle swarms through simplification: a study of recombinant PSO
Simplified forms of the particle swarm algorithm are very beneficial in contributing to understanding of what makes a PSO swarm function in the way that it does. One of these form...
Daniel Bratton, Tim Blackwell
CGI
2004
IEEE
14 years 1 months ago
Depicting Shape Features with Directional Strokes and Spotlighting
This paper presents a new algorithm and technique for rendering triangular surfaces in pen-and-ink edge-based strokes. Our technique integrates two very important illustration str...
Mario Costa Sousa, Faramarz F. Samavati, Meru Brun...
CG
2006
Springer
14 years 1 months ago
Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search
Monte-Carlo evaluation consists in estimating a position by averaging the outcome of several random continuations, and can serve as an evaluation function at the leaves of a min-ma...
Rémi Coulom