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» Depth of field in light field rendering
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ICPR
2002
IEEE
14 years 8 months ago
Hexagonal Image Representation for 3-D Photorealistic Reconstruction
A new data structure for representing the color of rays from multiple-view images is presented. The structure is a hexagonal tessellation generated from a buckyball. Using the str...
Hidenori Sato, Hiroto Matsuoka, Akira Onozawa, Hit...
CGF
2008
124views more  CGF 2008»
13 years 7 months ago
Fast Soft Self-Shadowing on Dynamic Height Fields
We present a new, real-time method for rendering soft shadows from large light sources or lighting environments on dynamic height fields. The method first computes a horizon map f...
John Snyder, Derek Nowrouzezahrai
SIGGRAPH
2000
ACM
13 years 11 months ago
Acquiring the reflectance field of a human face
We present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acqu...
Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-P...
TOG
2008
174views more  TOG 2008»
13 years 7 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
ICIP
2001
IEEE
14 years 9 months ago
Image-based rendering for mixed reality
In this paper, we propose an image-based approach to synthesize a novel view image for mixed reality (MR) systems. Theoretically, the image- based method is good for synthesizing ...
Hiroshi Kawasaki, Hiroyuki Aritaki, Katsushi Ikeuc...