A new data structure for representing the color of rays from multiple-view images is presented. The structure is a hexagonal tessellation generated from a buckyball. Using the str...
We present a new, real-time method for rendering soft shadows from large light sources or lighting environments on dynamic height fields. The method first computes a horizon map f...
We present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acqu...
Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-P...
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
In this paper, we propose an image-based approach to synthesize a novel view image for mixed reality (MR) systems. Theoretically, the image- based method is good for synthesizing ...