Sciweavers

120 search results - page 19 / 24
» Depth of field in light field rendering
Sort
View
3DIM
2005
IEEE
14 years 1 months ago
A MRF Formulation for Coded Structured Light
Multimedia projectors and cameras make possible the use of structured light to solve problems such as 3D reconstruction, disparity map computation and camera or projector calibrat...
Jean-Philippe Tardif, Sébastien Roy
VIS
2007
IEEE
144views Visualization» more  VIS 2007»
14 years 8 months ago
Enhancing Depth-Perception with Flexible Volumetric Halos
Volumetric data commonly has high depth complexity which makes it difficult to judge spatial relationships accurately. There are many different ways to enhance depth perception, su...
Stefan Bruckner, M. Eduard Gröller
CVPR
2001
IEEE
14 years 9 months ago
Image-based Modeling and Rendering of Surfaces with Arbitrary BRDFs
A goal of image-based rendering is to synthesize as realistically as possible man made and natural objects. This paper presents a method for image-based modeling and rendering of ...
Melissa L. Koudelka, Peter N. Belhumeur, Sebastian...
CGI
2001
IEEE
13 years 11 months ago
Modeling and Rendering of Various Natural Phenomena Consisting of Particles
The simulation of various natural phenomena is one of the important research fields in computer graphics. In particular, aspects such as sky, clouds, water, fire, trees, smoke, te...
Tomoyuki Nishita, Yoshinori Dobashi
CGF
2008
262views more  CGF 2008»
13 years 7 months ago
Global Correspondence Optimization for Non-Rigid Registration of Depth Scans
We present a registration algorithm for pairs of deforming and partial range scans that addresses the challenges of non-rigid registration within a single non-linear optimization....
Hao Li, Robert W. Sumner, Mark Pauly