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» Depth of field in light field rendering
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VMV
2001
144views Visualization» more  VMV 2001»
13 years 8 months ago
Towards Real-Time Visual Simulation of Water Surfaces
In this paper we demonstrate the benefits of the most current nVidia graphics chip set for realistic simulation and rendering of dynamic water surfaces in real-time. In particular...
Jens Schneider, Rüdiger Westermann
CGF
2006
130views more  CGF 2006»
13 years 7 months ago
Wrinkling Coarse Meshes on the GPU
The simulation of complex layers of folds of cloth can be handled through algorithms which take the physical dynamics into account. In many cases, however, it is sufficient to gen...
Jörn Loviscach
ICIP
2006
IEEE
14 years 9 months ago
Stochastic Approach to Separate Diffuse and Specular Reflections
This paper presents separation of specular and diffuse reflection components from an image pair. The proposed approach is based on the dichromatic reflectance model and Markov ran...
Sang Hwa Lee, Hyung il Koo, Nam Ik Cho, Jong-Il Pa...
CGF
2008
137views more  CGF 2008»
13 years 7 months ago
Exploiting Visibility Correlation in Direct Illumination
The visibility function in direct illumination describes the binary visibility over a light source, e.g., an environment map. Intuitively, the visibility is often strongly correla...
Petrik Clarberg, Tomas Akenine-Möller
CGF
2008
84views more  CGF 2008»
13 years 7 months ago
Visualizing Underwater Ocean Optics
Simulating the in-water ocean light field is a daunting task. Ocean waters are one of the richest participating media, where light interacts not only with water molecules, but wit...
Diego Gutierrez, Francisco J. Serón, Adolfo...