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» Depth of field in light field rendering
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CVPR
2010
IEEE
14 years 3 months ago
Linear View Synthesis Using a Dimensionality Gap Light Field Prior
Acquiring and representing the 4D space of rays in the world (the light field) is important for many computer vision and graphics applications. Yet, light field acquisition is c...
Anat Levin, Fredo Durand
SI3D
2003
ACM
14 years 24 days ago
Opacity light fields: interactive rendering of surface light fields with view-dependent opacity
We present new hardware-accelerated techniques for rendering surface light fields with opacity hulls that allow for interactive visualization of objects that have complex reflec...
Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, ...
CGF
2007
149views more  CGF 2007»
13 years 7 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
ICIP
2009
IEEE
14 years 8 months ago
Region-based All-in-focus Light Field Rendering
Light field rendering is an approach to synthesize virtual views of a scene from a set of original images. When minimizing the number of images for rendering, the light field may ...
CGI
2003
IEEE
14 years 25 days ago
Fast Depth of Field Rendering with Surface Splatting
We present a new fast algorithm for rendering the depthof-field effect for point-based surfaces. The algorithm handles partial occlusion correctly, it does not suffer from intens...
Jaroslav Krivánek, Jiri Zara, Kadi Bouatouc...