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» Depth of field in light field rendering
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DICTA
2003
13 years 9 months ago
Edge-based Non-uniform Light Field Mapping
  In  this  paper,  an  image-based  method---non-uniform  light  field  mapping is proposed which combines edge-based  surface light field  partition  and non-...
Wendong Wang, Baocai Yin, Dehui Kong
VRST
2000
ACM
13 years 12 months ago
Fast perception-based depth of field rendering
Current algorithms to create depth of field (DOF) effects are either too costly to be applied in VR systems, or they produce inaccurate results. In this paper, we present a new a...
Jurriaan D. Mulder, Robert van Liere
VMV
2001
196views Visualization» more  VMV 2001»
13 years 9 months ago
Efficient Free Form Light Field Rendering
We show a simple and efficient way for rendering arbitrary views from so-called free-form light fields, employing a convex free form camera surface and a set of arbitrarily orient...
Hartmut Schirmacher, Christian Vogelgsang, Hans-Pe...
ECCV
2008
Springer
14 years 9 months ago
Understanding Camera Trade-Offs through a Bayesian Analysis of Light Field Projections
Computer vision has traditionally focused on extracting structure, such as depth, from images acquired using thin-lens or pinhole optics. The development of computational imaging i...
Anat Levin, William T. Freeman, Frédo Duran...
CG
2008
Springer
13 years 7 months ago
Scalable rendering of massive triangle meshes on light field displays
We report on a multiresolution rendering system driving light field displays based on a specially arranged array of projectors and a holographic screen. The system gives multiple ...
Fabio Bettio, Enrico Gobbetti, Fabio Marton, Giova...