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MST
2006
104views more  MST 2006»
13 years 7 months ago
Sequencing from Compomers: The Puzzle
The board game FragmindTM poses the following problem: The player has to reconstruct an (unknown) string s over the alphabet . To this end, the game reports the following informati...
Sebastian Böcker
ESA
2008
Springer
115views Algorithms» more  ESA 2008»
13 years 9 months ago
Deterministic Sampling Algorithms for Network Design
For several NP-hard network design problems, the best known approximation algorithms are remarkably simple randomized algorithms called Sample-Augment algorithms in [11]. The algor...
Anke van Zuylen
STOC
2005
ACM
101views Algorithms» more  STOC 2005»
14 years 27 days ago
The round complexity of two-party random selection
We study the round complexity of two-party protocols for generating a random nbit string such that the output is guaranteed to have bounded bias (according to some measure) even i...
Saurabh Sanghvi, Salil P. Vadhan
COLT
1992
Springer
13 years 11 months ago
Language Learning from Stochastic Input
Language learning from positive data in the Gold model of inductive inference is investigated in a setting where the data can be modeled as a stochastic process. Specifically, the...
Shyam Kapur, Gianfranco Bilardi
STOC
2007
ACM
111views Algorithms» more  STOC 2007»
14 years 7 months ago
Low-end uniform hardness vs. randomness tradeoffs for AM
In 1998, Impagliazzo and Wigderson [IW98] proved a hardness vs. randomness tradeoff for BPP in the uniform setting, which was subsequently extended to give optimal tradeoffs for t...
Ronen Shaltiel, Christopher Umans