Fingerprinting is a technique for generating a representation-independent functional signature for a game playing agent. Fingerprints can be used to compare agents across represent...
In this paper, we address the problem of multiple sequence alignment (MSA) for handling very large number of proteins sequences on mesh-based multiprocessor architectures. As the ...
Diana H. P. Low, Bharadwaj Veeravalli, David A. Ba...
In this project, nonlinear characteristics on the rolling interface of a linear guide were studied by the finite element analysis and experimental verification. Contact of the b...
The concept of dominance among nodes of a branch-decision tree, although known since a long time, is not exploited by general-purpose Mixed-Integer Linear Programming (MILP) enume...
—This paper considers the problem of interactively finding the cutting contour to extract components from an existing mesh. First, we propose a constrained random walks algorith...