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KDD
2004
ACM
148views Data Mining» more  KDD 2004»
14 years 8 months ago
Fast discovery of connection subgraphs
We define a connection subgraph as a small subgraph of a large graph that best captures the relationship between two nodes. The primary motivation for this work is to provide a pa...
Christos Faloutsos, Kevin S. McCurley, Andrew Tomk...
ACMACE
2009
ACM
14 years 2 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
AEI
2004
114views more  AEI 2004»
13 years 7 months ago
Physical concept ontology for the knowledge intensive engineering framework
Knowledge intensive engineering aims at flexible applications of a variety of product life cycle knowledge, such as design, manufacturing, operations, maintenance, and recycling. ...
Masaharu Yoshioka, Yasushi Umeda, Hideaki Takeda, ...
RTSS
2007
IEEE
14 years 1 months ago
Adapting Futures: Scalability for Real-World Computing
Creating robust real-time embedded software is critical in combining the physical world with computing, such as in consumer electronics or robotics. One challenge is the complexit...
Johannes Helander, Risto Serg, Margus Veanes, Prit...
LANC
2009
ACM
178views Education» more  LANC 2009»
14 years 9 days ago
A connection level model for IEEE 802.11 cells
We study a wireless network under the 802.11 random access protocol, supporting multiple physical layer rates. Based on models for the effective packet rates achieved at the MAC ...
Andrés Ferragut, Fernando Paganini