Sciweavers

914 search results - page 101 / 183
» Descriptions of Game Actions
Sort
View
ICCBR
2005
Springer
14 years 2 months ago
Language Games: Solving the Vocabulary Problem in Multi-Case-Base Reasoning
The problem of heterogeneous case representation poses a major obstacle to realising real-life multi-case-base reasoning (MCBR) systems. The knowledge overhead in developing and ma...
Paolo Avesani, Conor Hayes, Marco Cova
ENTCS
2008
110views more  ENTCS 2008»
13 years 9 months ago
Game-Based Probabilistic Predicate Abstraction in PRISM
ion in PRISM1 Mark Kattenbelt Marta Kwiatkowska Gethin Norman David Parker Oxford University Computing Laboratory, Oxford, UK Modelling and verification of systems such as communi...
Mark Kattenbelt, Marta Z. Kwiatkowska, Gethin Norm...
DATE
2008
IEEE
115views Hardware» more  DATE 2008»
14 years 3 months ago
Synthesizing Synchronous Elastic Flow Networks
This paper describes an implementation language and synthesis system for automatically generating latency insensitive synchronous digital designs. These designs decouple behaviora...
Greg Hoover, Forrest Brewer
COLT
2005
Springer
13 years 11 months ago
From External to Internal Regret
External regret compares the performance of an online algorithm, selecting among N actions, to the performance of the best of those actions in hindsight. Internal regret compares ...
Avrim Blum, Yishay Mansour
JACM
2006
93views more  JACM 2006»
13 years 9 months ago
Combining expert advice in reactive environments
"Experts algorithms" constitute a methodology for choosing actions repeatedly, when the rewards depend both on the choice of action and on the unknown current state of t...
Daniela Pucci de Farias, Nimrod Megiddo