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ATAL
2010
Springer
13 years 10 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
FDG
2009
ACM
14 years 3 months ago
Robust resource allocation in a massive multiplayer online gaming environment
The environment considered in this research is a massive multiplayer online gaming (MMOG) environment. Each user controls an avatar (an image that represents and is manipulated by...
Luis Diego Briceno, Howard Jay Siegel, Anthony A. ...
JIRS
2000
144views more  JIRS 2000»
13 years 8 months ago
An Integrated Approach of Learning, Planning, and Execution
Agents (hardware or software) that act autonomously in an environment have to be able to integrate three basic behaviors: planning, execution, and learning. This integration is man...
Ramón García-Martínez, Daniel...
IJCAI
2001
13 years 10 months ago
Reinforcement Learning in Distributed Domains: Beyond Team Games
Using a distributed algorithm rather than a centralized one can be extremely beneficial in large search problems. In addition, the incorporation of machine learning techniques lik...
David Wolpert, Joseph Sill, Kagan Tumer
ECCV
2004
Springer
14 years 11 months ago
Decision Theoretic Modeling of Human Facial Displays
We present a vision based, adaptive, decision theoretic model of human facial displays in interactions. The model is a partially observable Markov decision process, or POMDP. A POM...
Jesse Hoey, James J. Little