Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
The environment considered in this research is a massive multiplayer online gaming (MMOG) environment. Each user controls an avatar (an image that represents and is manipulated by...
Luis Diego Briceno, Howard Jay Siegel, Anthony A. ...
Agents (hardware or software) that act autonomously in an environment have to be able to integrate three basic behaviors: planning, execution, and learning. This integration is man...
Using a distributed algorithm rather than a centralized one can be extremely beneficial in large search problems. In addition, the incorporation of machine learning techniques lik...
We present a vision based, adaptive, decision theoretic model of human facial displays in interactions. The model is a partially observable Markov decision process, or POMDP. A POM...