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» Descriptions of Game Actions
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ASP
2005
Springer
14 years 1 months ago
Modeling Hybrid Domains Using Process Description Language
In previous work, action languages have predominantly been concerned with domains in which values are static unless changed by an action. Real domains, however, often contain value...
Sandeep Chintabathina, Michael Gelfond, Richard Wa...
GAMEON
2001
13 years 9 months ago
Palm Game Design
Though the Palm is mainly a business tool, many games have been developed for it and more are published daily. This article starts by examining the status of game development on t...
Pieter Spronck
UAI
2004
13 years 9 months ago
Computing Nash Equilibria of Action-Graph Games
Action-graph games (AGGs) are a fully expressive game representation which can compactly express both strict and context-specific independence between players' utility functi...
Navin A. R. Bhat, Kevin Leyton-Brown
SAGT
2009
Springer
112views Game Theory» more  SAGT 2009»
14 years 2 months ago
On the Complexity of Iterated Weak Dominance in Constant-Sum Games
Abstract. In game theory, a player’s action is said to be weakly dominated if there exists another action that, with respect to what the other players do, is never worse and some...
Felix Brandt, Markus Brill, Felix A. Fischer, Paul...
AAAI
2000
13 years 9 months ago
From Causal Theories to Successor State Axioms and STRIPS-Like Systems
We describe a system for specifying the effects of actions. Unlike those commonly used in AI planning, our system uses an action description language that allows one to specify th...
Fangzhen Lin