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GAMEON
2001

Palm Game Design

14 years 1 months ago
Palm Game Design
Though the Palm is mainly a business tool, many games have been developed for it and more are published daily. This article starts by examining the status of game development on the Palm today. To give an indication on what designing guidelines a game developer for the Palm should take into account, several "rules of thumb" are presented. A description is given of a successful Palm game, "Space Trader", and areas where this game fails are indicated. The article concludes by looking forward into the near future of Palm game development.
Pieter Spronck
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2001
Where GAMEON
Authors Pieter Spronck
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