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ICAI
2004
13 years 9 months ago
Potential-Based Processing for Action-Game Experimentation
Abstract-- We define a framework for what we call potentialbased computing and show how it may be applied to actionmotion applications in general and dynamic games in particular. W...
Russ Abbott, Valentino Crespi
JUCS
2008
172views more  JUCS 2008»
13 years 7 months ago
Formal Action Semantics for a UML Action Language
Abstract: The abstract syntax and static semantics of UML, the widely-used generalpurpose graphical modeling language, have been standardized in a four-layer metamodeling framework...
Mikai Yang, Greg J. Michaelson, Rob Pooley
COCOON
2008
Springer
13 years 9 months ago
On the Complexity of Equilibria Problems in Angel-Daemon Games
We analyze the complexity of equilibria problems for a class of strategic zero-sum games, called Angel-Daemon games. Those games were introduced to asses the goodness of a web or g...
Joaquim Gabarró, Alina García, Maria...
ORL
2006
72views more  ORL 2006»
13 years 7 months ago
A note on two-person zero-sum communicating stochastic games
For undiscounted two-person zero-sum communicating stochastic games with finite state and action spaces, a solution procedure is proposed that exploits the communication property,...
Zeynep Müge Avsar, Melike Baykal-Gursoy
AAAI
2012
11 years 10 months ago
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...