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» Descriptions of Game Actions
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VLC
2008
88views more  VLC 2008»
13 years 7 months ago
Towards a specification of the ToonTalk language
ToonTalk is a child-oriented programming language whose environment is an animated virtual world, with objects that children can pick up and use as in a game, such as birds, truck...
Leonel Morgado, Ken Kahn
DIGRA
2003
Springer
14 years 25 days ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...
PDPTA
2000
13 years 9 months ago
Evaluating Multi user Distributed Action Games Architectures on a Corba Platform
The development of distributed applications is rapidly growing and some applications, like those which manipulate graphics, images and sounds, need special care. In this paper, we ...
Hendrik T. Macedo, Alessandro C. M. de Araú...
MM
2006
ACM
157views Multimedia» more  MM 2006»
14 years 1 months ago
Player action recognition in broadcast tennis video with applications to semantic analysis of sports game
Recognition of player actions in broadcast sports video is a challenging task due to low resolution of the players in video frames. In this paper, we present a novel method to rec...
Guangyu Zhu, Changsheng Xu, Qingming Huang, Wen Ga...
IWEC
2003
13 years 9 months ago
Emotional effects of shooting activities: 'real' versus 'virtual' actions and targets
: The results of an empirical study are presented to investigate the relationship between different action types (real versus virtual shooting) and different target types (real ver...
Matthias Rauterberg