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» Descriptions of Game Actions
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CACM
2006
67views more  CACM 2006»
15 years 5 months ago
Latency and player actions in online games
Mark Claypool, Kajal T. Claypool
AAAI
2011
14 years 5 months ago
Automated Action Abstraction of Imperfect Information Extensive-Form Games
John Alexander Hawkin, Robert Holte, Duane Szafron
AI
2001
Springer
15 years 10 months ago
Knowledge and Planning in an Action-Based Multi-agent Framework: A Case Study
The situation calculus is a logical formalism that has been extensively developed for planning. We apply the formalism in a complex multi-agent domain, modelled on the game of Clue...
Bradley Bart, James P. Delgrande, Oliver Schulte
GAMEON
2009
15 years 3 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali