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DIGRA
2003
Springer
14 years 2 months ago
Characters in Computer Games: Toward Understanding Interpretation and Design
Interpretation of characters is a fundamental feature of human behavior. Even with limited information available, people will assign personality – even to inanimate objects. Cha...
Petri Lankoski, Satu Heliö, Inger Ekman
SAGT
2010
Springer
127views Game Theory» more  SAGT 2010»
13 years 7 months ago
On the Rate of Convergence of Fictitious Play
Fictitious play is a simple learning algorithm for strategic games that proceeds in rounds. In each round, the players play a best response to a mixed strategy that is given by the...
Felix Brandt, Felix A. Fischer, Paul Harrenstein
UM
2005
Springer
14 years 2 months ago
Modeling Students' Metacognitive Errors in Two Intelligent Tutoring Systems
Intelligent tutoring systems help students acquire cognitive skills by tracing students’ knowledge and providing relevant feedback. However, feedback that focuses only on the cog...
Ido Roll, Ryan Shaun Baker, Vincent Aleven, Bruce ...
AI
2003
Springer
14 years 2 months ago
DIAGAL: A Tool for Analyzing and Modelling Commitment-Based Dialogues between Agents
Abstract. This paper overviews our currently in progress agent communication language simulator, called DIAGAL, by describing its use in analyzing and modelling automated conversat...
Marc-André Labrie, Brahim Chaib-draa, Nicol...
JACM
2007
160views more  JACM 2007»
13 years 8 months ago
Lossless abstraction of imperfect information games
abstraction of imperfect information games ANDREW GILPIN and TUOMAS SANDHOLM Computer Science Department Carnegie Mellon University Pittsburgh, PA, USA Finding an equilibrium of an...
Andrew Gilpin, Tuomas Sandholm