Sciweavers

914 search results - page 25 / 183
» Descriptions of Game Actions
Sort
View
ECML
2007
Springer
14 years 3 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
DIGRA
2003
Springer
14 years 2 months ago
Game Design Patterns
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
Staffan Björk, Sus Lundgren, Jussi Holopainen
CVPR
2008
IEEE
14 years 3 months ago
Action recognition with motion-appearance vocabulary forest
In this paper we propose an approach for action recognition based on a vocabulary forest of local motionappearance features. Large numbers of features with associated motion vecto...
Krystian Mikolajczyk, Hirofumi Uemura
IE
2007
13 years 10 months ago
Implementation and evaluation of a background music reactive game
This paper discusses further work on the authors’ “background music reactive games” concept, where background music is used to modify video game parameters and thus actions ...
Khalid Aallouche, Homam Albeiriss, Redouane Zargho...
ICLP
2007
Springer
14 years 2 months ago
Multivalued Action Languages with Constraints in CLP(FD)
Abstract. Action description languages, such as A and B [6], are expressive instruments introduced for formalizing planning domains and problems. The paper starts by proposing a me...
Agostino Dovier, Andrea Formisano, Enrico Pontelli