A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
In this paper we propose an approach for action recognition based on a vocabulary forest of local motionappearance features. Large numbers of features with associated motion vecto...
This paper discusses further work on the authors’ “background music reactive games” concept, where background music is used to modify video game parameters and thus actions ...
Abstract. Action description languages, such as A and B [6], are expressive instruments introduced for formalizing planning domains and problems. The paper starts by proposing a me...
Agostino Dovier, Andrea Formisano, Enrico Pontelli