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DIGRA
2003
Springer

Game Design Patterns

14 years 4 months ago
Game Design Patterns
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play. The model consists of a structural framework to describe the components of games, and patterns of interaction that describes how components are used by players (or a computer) to affect various aspects of the game play. Focusing on the patterns and identified methods for using them, we describe the development of the model and how we are currently working to enlarge and validate the collection of patterns. Keywords Game Design, Patterns, Taxonomies, Game Models
Staffan Björk, Sus Lundgren, Jussi Holopainen
Added 06 Jul 2010
Updated 06 Jul 2010
Type Conference
Year 2003
Where DIGRA
Authors Staffan Björk, Sus Lundgren, Jussi Holopainen
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