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» Descriptions of Game Actions
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GI
2009
Springer
13 years 6 months ago
Using Semantic UI Descriptions for Adaptive Mobile Games
: In recent years, mobile devices became more and more powerful, wireless Internet access is becoming standard. To support mobile applications adapting their User Interface to vari...
Pascal Bihler, Holger Mügge, Mark Schmatz, Ar...
SIGECOM
2006
ACM
135views ECommerce» more  SIGECOM 2006»
14 years 2 months ago
Finding equilibria in large sequential games of imperfect information
Finding an equilibrium of an extensive form game of imperfect information is a fundamental problem in computational game theory, but current techniques do not scale to large games...
Andrew Gilpin, Tuomas Sandholm
ATAL
2004
Springer
14 years 2 months ago
Multi-Agent Service Description/Discovery Games
Agent description and discovery (ADD) is a critical infrastructure for open multi-agent services. As multi-agent systems grow larger and more diverse, it becomes harder to locate ...
Jun Wang, Les Gasser
ICTAI
2008
IEEE
14 years 3 months ago
The System BioC for Reasoning about Biological Models in Action Language C
We elaborate upon the usage of action language C for representing and reasoning about biological models. First, we provide a simple extension of C allowing for variables and show ...
Steve Dworschak, Torsten Grote, Arne König, T...
CHI
2003
ACM
14 years 9 months ago
FantasyA and SenToy
FantasyA is a role-playing game where emotions are part of the game logic. SenToy is a tangible interface device [2], used to influence emotional behaviour in FantasyA. Players in...
Adrian Bullock, Ana Paiva, Kristina Höök...