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» Descriptions of Game Actions
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DLOG
2006
13 years 10 months ago
DL Actions with GCIs: a Pragmatic Approach
We recently proposed action formalisms based on description logics (DLs) as decidable fragments of well-established action theories such as the Situation Calculus and the Fluent C...
Hongkai Liu, Carsten Lutz, Maja Milicic, Frank Wol...
IJSDS
2010
162views more  IJSDS 2010»
13 years 6 months ago
Strategy as Action: From Porter to Anti-Porter
: In the post-crisis era new concepts are emerging, while some old and dysfunctional ones are being discarded. Strategy is about making series of decisions that drive corporate act...
Milan Zeleny
NIME
2005
Springer
131views Music» more  NIME 2005»
14 years 2 months ago
The Convergence of Alternate Controllers and Musical Interfaces in Interactive Entertainment
This paper will investigate a variety of alternate controllers that are making an impact in interactive entertainment, particularly in the video game industry. Since the late 1990...
Tina Blaine
AIIDE
2008
13 years 11 months ago
Automatically Generating Summary Visualizations from Game Logs
In this paper we describe a system called ViGLS (Visualization of Game Log Summaries) that generates summaries of gameplay sessions from game logs. ViGLS automatically produces vi...
Yun-Gyung Cheong, Arnav Jhala, Byung-Chull Bae, R....
AIIDE
2008
13 years 11 months ago
Monte-Carlo Tree Search: A New Framework for Game AI
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to generate effective AI behaviour. These two characteristics hamper the goal of es...
Guillaume Chaslot, Sander Bakkes, Istvan Szita, Pi...