Action mode interfaces, in which the user achieves his goals by manipulating representations, suffer from some fundamental disadvantages. In this paper, we present a working proto...
Wim Claassen, Edwin Bos, Carla Huls, Koenraad De S...
Following the approaches and motivations given in recent works about action languages over description logics, we propose an action formalism based on a constructive semantics for ...
Sequential von Neumann-Morgernstern (VM) games are a very general formalism for representing multi-agent interactions and planning problems in a variety of types of environments. ...
Game theory has been playing an increasingly visible role in computer science in general and AI in particular, most notably in the area of multiagent systems. I briefly list the a...
We study a general sub-class of concave games, which we call socially concave games. We show that if each player follows any no-external regret minimization procedure then the dyn...