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» Descriptions of Game Actions
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IUI
1993
ACM
14 years 27 days ago
Commenting on action: continuous linguistic feedback generation
Action mode interfaces, in which the user achieves his goals by manipulating representations, suffer from some fundamental disadvantages. In this paper, we present a working proto...
Wim Claassen, Edwin Bos, Carla Huls, Koenraad De S...
DLOG
2008
13 years 10 months ago
Actions over a Constructive Semantics for ALC
Following the approaches and motivations given in recent works about action languages over description logics, we propose an action formalism based on a constructive semantics for ...
Loris Bozzato, Mauro Ferrari, Paola Villa
AMAI
2004
Springer
13 years 8 months ago
Representing von Neumann-Morgenstern Games in the Situation Calculus
Sequential von Neumann-Morgernstern (VM) games are a very general formalism for representing multi-agent interactions and planning problems in a variety of types of environments. ...
Oliver Schulte, James P. Delgrande
AAAI
2008
13 years 11 months ago
Game Theory Pragmatics: A Challenge for AI
Game theory has been playing an increasingly visible role in computer science in general and AI in particular, most notably in the area of multiagent systems. I briefly list the a...
Yoav Shoham
STOC
2009
ACM
238views Algorithms» more  STOC 2009»
14 years 9 months ago
On the convergence of regret minimization dynamics in concave games
We study a general sub-class of concave games, which we call socially concave games. We show that if each player follows any no-external regret minimization procedure then the dyn...
Eyal Even-Dar, Yishay Mansour, Uri Nadav