We present an intelligent storyboarding tool that takes as an stract annotated action specification to generate camera actions and geometric constraints for executing as a dynamic...
2. THE MASM ALGORITHM An input to the MASM algorithm is a time-annotated multi-agent action sequence. The action sequence is then transformed into an action graph. An action graph ...
We consider two-player games played in real time on game structures with clocks and parity objectives. The games are concurrent in that at each turn, both players independently pro...
Krishnendu Chatterjee, Thomas A. Henzinger, Vinaya...
The description of resources in game semantics has never achieved the simplicity and precision of linear logic, because of a misleading conception: the belief that linear logic is...
In human-level simulations, like video games can be, the design of character's behaviors has an important impact on simulation realism. We propose to divide it into a reasonin...