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IWEC
2010
13 years 10 months ago
System and Context - On a Discernable Source of Emergent Game Play and the Process-Oriented Method
Mobile games are based on the physical movement of players in a game world, combining real world with virtual dimensions. As the real world defies control, the magic circle, the bo...
Barbara Grüter, Miriam Oks, Andreas Lochwitz
ML
1998
ACM
148views Machine Learning» more  ML 1998»
13 years 8 months ago
Colearning in Differential Games
Game playing has been a popular problem area for research in artificial intelligence and machine learning for many years. In almost every study of game playing and machine learnin...
John W. Sheppard
ICRA
2010
IEEE
215views Robotics» more  ICRA 2010»
13 years 7 months ago
Moving game theoretical patrolling strategies from theory to practice: An USARSim simulation
— Game theoretical approaches have been recently used to develop patrolling strategies for mobile robots. The idea is that the patroller and the intruder play a game, whose outco...
Francesco Amigoni, Nicola Basilico, Nicola Gatti, ...
ACL
2009
13 years 6 months ago
Play the Language: Play Coreference
We propose the PlayCoref game, whose purpose is to obtain substantial amount of text data with the coreference annotation. We provide a description of the game design that covers ...
Barbora Hladká, Jirí Mírovsk&...
AIPS
2007
13 years 11 months ago
Angelic Semantics for High-Level Actions
High-level actions (HLAs) lie at the heart of hierarchical planning. Typically, an HLA admits multiple refinements into primitive action sequences. Correct descriptions of the ef...
Bhaskara Marthi, Stuart J. Russell, Jason Wolfe