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SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
14 years 9 months ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
AAAI
2006
13 years 10 months ago
Reasoning about Partially Observed Actions
Partially observed actions are observations of action executions in which we are uncertain about the identity of objects, agents, or locations involved in the actions (e.g., we kn...
Megan Nance, Adam Vogel, Eyal Amir
ACL
2009
13 years 6 months ago
Reinforcement Learning for Mapping Instructions to Actions
In this paper, we present a reinforcement learning approach for mapping natural language instructions to sequences of executable actions. We assume access to a reward function tha...
S. R. K. Branavan, Harr Chen, Luke S. Zettlemoyer,...
AIIDE
2009
13 years 6 months ago
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games
This paper proposes an Integrated MDP and POMDP Learning AgeNT (IMPLANT) architecture for adaptation in modern games. The modern game world basically involves a human player actin...
Chek Tien Tan, Ho-Lun Cheng
AI
2007
Springer
13 years 9 months ago
Metatheory of actions: Beyond consistency
Traditionally, consistency is the only criterion for the quality of a theory in logicbased approaches to reasoning about actions. This work goes beyond that and contributes to the...
Andreas Herzig, Ivan José Varzinczak