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SI3D
2005
ACM
14 years 2 months ago
User interfaces for interactive control of physics-based 3D characters
We present two user interfaces for the interactive control of dynamically-simulated characters. The first interface uses an ‘action palette’ and targets sports prototyping ap...
Peng Zhao, Michiel van de Panne
KI
2008
Springer
13 years 8 months ago
Fusing DL Reasoning with HTN Planning
We describe a method for cascading Description Logic (DL) representation and reasoning on the one hand, and HTN action planning on the other. The planning domain description as wel...
Ronny Hartanto, Joachim Hertzberg
IJCAI
1993
13 years 10 months ago
Action Representation and Purpose: Re-evaluating the Foundations of Computational Vision
The traditional goal of computer vision, to reconstruct, or recover properties of, the scene has recently been challenged by advocates of a new purposive approach in which the vis...
Michael J. Black, Yiannis Aloimonos, Christopher M...
DIGRA
2005
Springer
14 years 2 months ago
Building and Reconstructing Character. A Case Study of Silent Hill 3
Characters are in an important role in many games. A good player character is likely to leave good lasting impression about the game. It has been argued that creating the personal...
Petri Lankoski
SIGECOM
2004
ACM
134views ECommerce» more  SIGECOM 2004»
14 years 2 months ago
Computing approximate bayes-nash equilibria in tree-games of incomplete information
We provide efficient algorithms for finding approximate BayesNash equilibria (BNE) in graphical, specifically tree, games of incomplete information. In such games an agent’s p...
Satinder P. Singh, Vishal Soni, Michael P. Wellman