We present two user interfaces for the interactive control of dynamically-simulated characters. The first interface uses an ‘action palette’ and targets sports prototyping ap...
We describe a method for cascading Description Logic (DL) representation and reasoning on the one hand, and HTN action planning on the other. The planning domain description as wel...
The traditional goal of computer vision, to reconstruct, or recover properties of, the scene has recently been challenged by advocates of a new purposive approach in which the vis...
Michael J. Black, Yiannis Aloimonos, Christopher M...
Characters are in an important role in many games. A good player character is likely to leave good lasting impression about the game. It has been argued that creating the personal...
We provide efficient algorithms for finding approximate BayesNash equilibria (BNE) in graphical, specifically tree, games of incomplete information. In such games an agent’s p...
Satinder P. Singh, Vishal Soni, Michael P. Wellman