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ATAL
2011
Springer
12 years 8 months ago
Game theory-based opponent modeling in large imperfect-information games
We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
Sam Ganzfried, Tuomas Sandholm
GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
13 years 10 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
COLT
2004
Springer
14 years 2 months ago
Reinforcement Learning for Average Reward Zero-Sum Games
Abstract. We consider Reinforcement Learning for average reward zerosum stochastic games. We present and analyze two algorithms. The first is based on relative Q-learning and the ...
Shie Mannor
ICCS
2005
Springer
14 years 2 months ago
Analyzing Conflicts with Concept-Based Learning
A machine learning technique for handling scenarios of interaction between conflicting agents is suggested. Scenarios are represented by directed graphs with labeled vertices (for ...
Boris Galitsky, Sergei O. Kuznetsov, Mikhail V. Sa...
AIPS
2000
13 years 10 months ago
Probabilistic Hybrid Action Models for Predicting Concurrent Percept-Driven Robot Behavior
This paper develops Probabilistic Hybrid Action Models (PHAMs), a realistic causal model for predicting the behavior generated by modern concurrent percept-driven robot plans. PHA...
Michael Beetz, Henrik Grosskreutz