Sciweavers

914 search results - page 53 / 183
» Descriptions of Game Actions
Sort
View
DAM
2006
59views more  DAM 2006»
13 years 9 months ago
Optimal strategies for equal-sum dice games
In this paper we consider a non-cooperative two-person zero-sum matrix game, called dice game. In an (n, ) dice game, two players can independently choose a dice from a collection...
Bart De Schuymer, Hans De Meyer, Bernard De Baets
AIIDE
2007
13 years 11 months ago
Personality-based Adaptation for Teamwork in Game Agents
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
Chek Tien Tan, Ho-Lun Cheng
AIML
2004
13 years 10 months ago
On the Formal Structure of Continuous Action
abstract. Analytical investigations of agency are mostly concerned with a description ex post acto. However, continuous action (being doing something) needs to be considered as wel...
Thomas Müller
IJCAI
2001
13 years 10 months ago
Perceptual Anchoring of Symbols for Action
Anchoring is the process of creating and maintaining the correspondence between symbols and percepts that refer to the same physical objects. Although this process must necessaril...
Silvia Coradeschi, Alessandro Saffiotti
ICIP
2004
IEEE
14 years 10 months ago
Action modeling with volumetric data
In this paper we propose and test an action recognition algorithm in which the images of the scene captured by a significant number of cameras are first used to generate a volumet...
Fabio Cuzzolin, Augusto Sarti, Stefano Tubaro