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» Descriptions of Game Actions
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ISMAR
2005
IEEE
14 years 2 months ago
Synchronizing 3D Movements for Quantitative Comparison and Simultaneous Visualization of Actions
In our poster presentation at ISMAR’04 [11], we proposed the idea of an AR training solution including capture and 3D replays of subtle movements. The crucial part missing for r...
Tobias Sielhorst, Tobias Blum, Nassir Navab
AI
2007
Springer
13 years 9 months ago
Conservation principles and action schemes in the synthesis of geometric concepts
In this paper a theory for the synthesis of geometric concepts is presented. The theory is focused on a constructive process that synthesizes a function in the geometric domain re...
Luis Alberto Pineda
RAS
2000
187views more  RAS 2000»
13 years 8 months ago
Detection, tracking, and classification of action units in facial expression
Most of the current work on automated facial expression analysis attempt to recognize a small set of prototypic expressions, such as joy and fear. Such prototypic expressions, how...
James Jenn-Jier Lien, Takeo Kanade, Jeffrey F. Coh...
AAAI
2000
13 years 10 months ago
Defining and Using Ideal Teammate and Opponent Agent Models
A common challenge for agents in multiagent systems is trying to predict what other agents are going to do in the future. Such knowledge can help an agent determine which of its c...
Peter Stone, Patrick Riley, Manuela M. Veloso
ICC
2009
IEEE
127views Communications» more  ICC 2009»
14 years 3 months ago
Security Games with Incomplete Information
—We study two-player security games which can be viewed as sequences of nonzero-sum matrix games where at each stage of the iterations the players make imperfect observations of ...
Kien C. Nguyen, Tansu Alpcan, Tamer Basar