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GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
13 years 10 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
CVPR
1998
IEEE
14 years 11 months ago
Action Recognition Using Probabilistic Parsing
A new approach to the recognition of temporal behaviors and activities is presented. The fundamental idea, inspired by work in speech recognition, is to divide the inference probl...
Aaron F. Bobick, Yuri A. Ivanov
CVPR
2011
IEEE
13 years 4 months ago
action recognition by dense trajectories
Feature trajectories have shown to be efficient for representing videos. Typically, they are extracted using the KLT tracker or matching SIFT descriptors between frames. However,...
Heng Wang, Alexander Kläser, Cordelia Schmid, Che...
ROBOCUP
1999
Springer
113views Robotics» more  ROBOCUP 1999»
14 years 1 months ago
11Monkeys Description
The major purpose of our research is to study cooperative planning for multi-agent system in time-critical environment. The RoboCup simulator league is the most interesting target ...
Shuhei Kinoshita, Yoshikazu Yamamoto
ICALP
2009
Springer
14 years 3 months ago
Qualitative Concurrent Stochastic Games with Imperfect Information
Abstract. We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players...
Vincent Gripon, Olivier Serre